The Astronaut

Primary Attribute: 👁️ Mind
Class Complexity: Expert

The Astronaut is a fragile melee class focused on damage and spacial manipulation.

You dream of stars and the vastness of space, of uncharted corners of the universe, and of this new planet's place among them. You have applied your mental faculties to understanding a wide array of scientific fields, and have honed your body to withstand the vast power of gravity. You are an astronaut.

Ethos

Whenever you fulfill your character's ethos within a gaming session, the GM may award you a Legacy Point (LP). This ethos exists in tandem with and is complementary to your character's personal ambitions.

Choose an ethos below, or write your own.

  • The universe deserves to be understood. I gain inspiration from gaining new knowledge and solving great mysteries.
  • The final frontier is no longer just outer space. Exploring this entirely new planet is my purpose.
  • The ethical application of science and technology will propel our species forward. Whenever I help others with my advanced understanding of science, I feel fulfilled.

Path of Mastery

The path of mastery represents your character's journey to gain mastery over his or her imaginative abilities.

Hit Points

Astronauts start the game with 12 HP. At Rank 8, they gain an additional 6 HP.

Cosmic Attunement

You begin each day meditating on the cosmic mysteries: the life-giving properties your planet's sun or the vast emptiness of space. After you sleep or whenever you take a short rest you may attune to either Sun or Void.

When you attune to Sun, you gain ◎, and when you attune to Void, you gain ◉. Spending these resources on your abilities empowers them in different ways.

Cosmic Disciplines

As you progress on your path, you unlock cosmic disciplines that empower you. Whenever you gain a class rank, you may replace a cosmic discipline with another one of the same tier or a lower tier.

Tier I Disciplines

Neutron Fist

Cost: 💪 or 👁️
Range: Next To
Type: Imagination

You concentrate cosmic energies around your fist and channel them into a mighty blow that warps reality.

You deal 1d6+💪/👁️ physical damage (e.g. if 👁️👁️👁️ is spent to cast this ability, it deals 1d6+3 damage).

Augment: Sun - You gather the density of a white dwarf star. Your fist glows blinding white. If ◎ is spent, the target is both singed and blasted far away.

Augment: Void - The grasping gravity of space empowers your fist. If ◉ is spent, this ability's range increases to Near. Gravity suddenly increases below your target, dragging them to the ground and knocking them prone.

Touch of Infinity

Cost: 💪 or 👁️
Range: Next To
Type: Imagination

You convey the fractal infinitude of space with your touch. You deal 1d6+💪/👁️ physical damage. If you roll a 6 on the damage die, you may re-roll the damage die. This effect can repeat infinitely.

If the target is marked, you may re-roll on a 5 or higher.

Augment: Sun - Your fingers burn to radiant sunlight. If ◎ is spent, instead deal fire damage. In addition, your target is singed each time you deal damage. A target that is singed twice in the same turn is scorched.

Augment: Void - Your fingers are encased in ice. If ◉ is spent, instead deal cold damage. In addition, your target is chilled each time you deal damage. A target that is chilled twice in the same turn is frozen.

Gravity Well

Cost: 👁️👁️
Range: Near
Type: Imagination
Duration: Concentration

You focus, and the gravity increases in a radial zone near you. Anyone within the zone or passing through the zone is slowed.

Falling Star

Cost: 💪💪 or 👁️👁️
Range: Above or Far Above
Type: Imagination

You dive from above, converting your body into a shooting star and crashing down on your opponent. You deal 1d8+3 physical damage. If, instead, you are far above your opponent, you do 1d8+6 physical damage.

If the opponent is marked, choose to either apply singed or chilled.

Particle Cannon

Cost: 👁️👁️🎭
Range: Far
Type: Imagination

You clap your hands together and splay your fingers out. For each 🎭 spent on this ability, you may have a thin particle beam shoot from one of your fingers, dealing 1d6 physical damage to their target. Each beam must strike a different target.

Augment: Sun - The beams glow a blinding white and burns through solid objects. If ◎ is spent, your damage ignores armor while also shredding 1 armor.

Augment: Void - The beams cut a blue-black line through spacetime. If ◉ is spent, you may appear right next to one of your targets after you damage them.

Tractor Beam

Cost: 👁️👁️
Range: Near
Type: Imagination
Duration: Concentration

A pencil thin line of gravity emerges from your wrist, attaching you to another object or person. The object or person can't be larger than the average human being.

You choose either "push" or "pull". If the latter, the object or person flies to you. If the former, you fly to it.

Augment: Sun - If ◎ is spent, you may push or pull giant objects.

Augment: Void - If ◉ is spent, increase Tractor Beam's range to distant.

Tier II Disciplines

Reverse Gravity

Cost: 👁️💪6
Range: Next To
Type: Imagination
Duration: Concentration

With supreme concentration, you upend the laws of reality. You touch your target. For as long as you concentrate, gravity reverses for them: up becomes down, and down becomes up.

This ability costs 👁️5 less to cast when it targets yourself or an ally.

Red Giant

Cost: 👁️❤️
Range: Next To
Type: Imagination
Duration: Concentration

You swath yourself in the heat of a red giant. Those standing next to you take 1d4 fire damage at the start of their turn.

Meteor

Cost: 👁️👁️👁️❤️🎭
Range: Far
Type: Imagination

A massive meteor descends from the sky and crashes down, dealing 1d10+❤️ fire damage to its target and anyone near its target. Each person caught in the blast is singed.

Augment: Sun - You increase the mass of the meteor, causing it to drive deep into the earth. If ◎ is spent, it forms crater upon impacting, raising 10-feet high walls around your target and anyone near them.

Augment: Void - You imbue the meteor with a surge of gravitational force. If ◉ is spent, everyone struck by the meteor is knocked prone.

Tier III Disciplines

Wormhole

Cost: 👁️8
Range: Special
Type: Imagination
Duration: Concentration

You picture a location you have either seen in pictures or have been to that is less than 50 miles away, then attempt to tear a hole in the fabric of spacetime. You and your allies can step through the wormhole to appear instantly at your location.

Black Hole

Cost: 👁️10
Range: Far
Type: Imagination
Duration: Concentration

A massive black hole forms where you point. Your target and everyone near them, as well as other objects, are dragged inside and slowed. For each turn they remain inside the black hole, they take 1d10+👁️ physical damage.

Augment: Void - If ◉ is spent, this ability costs 👁️3 less to cast.

Supernova

Cost: 👁️10
Range: Near
Type: Imagination

You manifest the power of an exploding star. You and everyone near you takes 2d10+👁️ fire damage and is singed.

Augment: Sun - If ◎ is spent, this ability costs 👁️3 less to cast.

Spacesuit

Astronauts do not wear armor. Instead, you manifest a spacesuit in the design of your choosing around your body. As you progress, this spacesuit grants you different protections and abilities.

Your spacesuit does not take up an item slot.

Spacesuit Modifications

  1. Anti-Gravity Boots: You modify your spacesuit's boots, allowing them to resist gravity. You float rather than fall. Falling from any height does not confer damage. So long as you are far above a destination that is closer than distant and there is a clear path, you can jump there. If you carry a teammate while falling, you both suffer the effects of normal gravity, but only take half damage upon landing.
  2. Alien Analyzer: Your suit's internal computer has been upgraded to perform rapid calculations on living organisms. You may spend 🎭 for a technical readout to appear on the inside of your helmet's visor about a target's physical capabilities, potentially revealing secret statistics. In addition, the target is marked.
  3. Echo Mapper: Your helmet pings out an ultrasonic pulse and overlays the terrain with glowing wireframes. Spend ❤️ to scan a location within distant range. You “see” its shape, entrances, and major objects as a 3D mental image, even through walls.
  4. Kevlar Plates: You stitch extra protective material into the lining of your spacesuit. You gain 1 Armor.
  5. Environmental Control System: Your spacesuit is equipped to handle hostile environments and the void of space. It provides you with oxygen in hostile and non-pressurized atmospheres for up to an hour, including underwater. You are immune to airborne poisons and diseases.
  6. Low Light Spectrum: You've enhanced your visor to allow you to see in the darkness. When enabled, your vision bleeds into blues and purples as lightless corridors bloom with detail. You can see things near you when there isn't a light source.
  7. Grappling Cable: You can shoot a cable from your wrist far away, where it affixes to a surface you can see. It can then detach and act as a rope you can traverse.

Rank 1

Spacesuit Modification

Choose a modification to add to your spacesuit.

Cosmic Discipline

Choose two Tier I cosmic disciplines to master.

Technical Genius

Your proficiency in STEM fields is unmatched. In any related checks, upgrade or add one die for free.

Rank 2

Choose A Trade

You may choose a trade from one of the following options:

  1. Tailor
  2. Scripturalist
  3. Alchemist
  4. Naturalist
  5. Armorsmith
  6. Weaponsmith
  7. Jeweler
  8. Gadgeter

Xenolinguist

Your suit's internal computer can automatically translate and produce alien speech. For each 🎭 spent, learn one new language until the end of the day.

Rank 3

Spacesuit Modification

Choose a modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I cosmic discipline to master.

Rank 4

Attribute Increase

Increase one of your attributes (💪, 👁️, ❤️, or 🎭) by 1.

Rover

You've spent time constructing a compact, multi-legged ground exploration rover. The slim, small machine is stored in the back of your suit. With a tap on your wrist console, it deploys. It can travel up to thirty miles, overcoming most difficult terrain, and scan or interact with the environment. The rover can:

  • Send pictures of the area back to you
  • Transmit audio messages from you or allies
  • Carry a small item
  • Activate a switch or terminal
  • Open some doors, windows, and hatches, depending on size
  • Scan for hazards
  • Create a distraction

It has 5 hit points and no armor. If your rover is destroyed, it takes two days (two sleeps) to create a new one.

Rank 5

Spacesuit Modification

Choose a modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I cosmic discipline to master.

Rank 6

Choose your path.

Path of the Solar Lord

Your meditations take you deeper and deeper into the cosmic mysteries of the Sun. The first time you spend ◎ each day, it is not consumed.

Path of the Void Sage

You connect with the vast space between all things, from atoms to galaxies. The first time you spend ◉ each day, it is not consumed.

Ship Construction: Chassis and Tires

You are determined to craft a ship that reveal the mysteries of your new solar system and act as a vehicle or even a home. Each time you sleep, so long as you have the tools and materials listed below, you complete 1 of 4 steps required to construct your ship's chassis and tires.

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship's chassis and tires:

  1. two tons of whitesteel
  2. rubber
  3. a welding torch
  4. bolts, rivets, fasteners, nuts, and screws

Rank 7

Spacesuit Modification

Choose a Tier I modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I or Tier II cosmic discipline to master.

Rank 8

Die Upgrade

You may permanently upgrade one of your attribute dice.

Rank 9

Spacesuit Modification

Choose a Tier I or Tier II modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I or Tier II cosmic discipline to master.

Rank 10

Solar Shielding

If you have taken the Path of the Solar Lord, you gain resistance to fire damage, and your suit can withstand extremely high temperatures. If you have taken the Path of the Void Sage, you gain resistance to cold damage, and your suit can withstand extremely low temperatures.

Ship Construction: Body

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship's engine:

  1. clockwork bones
  2. blackglass panels
  3. one ton of whitesteel
  4. paint and decals

Rank 11

Spacesuit Modification

Choose a Tier I or Tier II modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I or Tier II cosmic discipline to master.

Rank 12

Attribute Increase

Increase one of your attributes (💪 👁️ ❤️ or 🎭) by 1.

Xenological Ambassador

You've trained to be an ambassador for your species. When conversing with another non-hostile species, you may channel the power of the Sun or the Void to augment your communication.

Augment: Sun - If ◎ is spent, you charm your target.

Augment: Void - If ◉ is spent, you scare your target.

Rank 13

Spacesuit Modification

Choose a Tier I or Tier II modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I, Tier II, or Tier III cosmic discipline to master.

Rank 14

Energy Amplification

If you have taken the Path of the Solar Lord, every time you deal fire damage, you deal an additional 2 fire damage.

If you have taken the Path of the Void Sage, every time you inflict a status, you heal 2 hit points.

Ship Construction: Engine

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship's engine:

  1. microforged pistons and cylinder housing
  2. an arc spark core
  3. an imaginative fuel tank and control manifold
  4. rune-etched heatsinks

Once you have completed your chassis and tires, engine, and body, you may spend 5 Legacy Points to complete your ship in its land vehicle stage. The land vehicle can transport your entire party across vast distances quickly. It has 50 hit points, resistance to all types of damage.

Rank 15

Master of Gravity

You have mastered gravity. You can fly at will.

Cosmic Discipline Mastery

Choose a Tier I, Tier II, AND a Tier III cosmic discipline to master.

Sublimities

Once you have completed your Path of Mastery, you unlock new quests your character can complete and achievements they can earn. Sublimities occur within the fabric of both your campaign's overarching story and your character's personal story, and often require the player to work with the GM. They represent a character's spiritual growth and transcendence. Achieving a sublimity rewards your player with Legacy Points, which they can then use to unlock upgrades.

Players should choose one sublimity that they feel best represents their character's personal story. If the examples below don't feel appropriate, they can work with their GM to craft a new one.

Sublimities are divided into three categories: Love, Wisdom, and Power.

Love

  • Sacrifice something of tremendous value to help another.

Wisdom

  • Make a major scientific discovery.

Power

  • Defeat a legendary challenge.

Completing a Sublimity awards 30 Legacy Points.

Legacy Purchases

Legacy purchases can be made once you have completed your Path of Mastery.

5 LP - Unlock a new cosmic discipline or suit modification.

10 LP - Master of Meditation. Gain an additional ◎ or ◉ when using Cosmic Attunement.

15 LP - Permanently upgrade one of your attribute dice.

15 LP - Add wings to your ship, converting it from a land vehicle into a plane.

30 LP - Add jet rockets to your ship, converting it from a plane into a spaceship.