The Doctor

Primary Attribute: ❤️ Heart
Class Complexity: Advanced

The doctor is a frontline healer that must strategically allocate dice to yield the greatest effect.

"Physician, heal thyself." The proverb bounced around in your mind until it finally took living form. All of your hard work seeking to understand anatomy and biology coupled with the strange elemental properties of this new world has manifested into fantastic imaginative powers. You are a doctor.

Ethos

Whenever you fulfill your character's ethos within a gaming session, the GM may award you a Legacy Point (LP). This ethos exists in tandem with and is complementary to your character's personal ambitions.

Choose an ethos below, or write your own.

  • I heal, not harm. The Hippocratic Oath guides your every action. You seek to resolve as many conflicts as nonviolently as possible, and your main focus is caring for the health and well-being of others.
  • The natural world holds the cure(s). There are new herbs, organic compounds, and therefore new medicine to discover. Exploring what this new world has to offer to your repertoire thrills you.
  • True well-being comes from a healthy mind. The mind fascinates you, and you desire to help others naturally leads you to push the envelope on therapeutic techniques for those suffering from mental illness.

Path of Mastery

The path of mastery represents your character's journey to gain mastery over his or her imaginative abilities.

Hit Points

Doctors start the game with 10 HP. At level 8, they gain an additional 6 HP.

Rank 1

Life Reserves

You store different imaginative energies and materials within capsules, which you can then use to aid others or yourself. Whenever you build your dice pool, you may set aside as many dice as you choose. Dice in this "reserve pool" may only be used with certain abilities.

Whenever you spend a ❤️ die, if it was not spent from your reserve pool, you may move it into your reserve pool instead of exhausting it.

Regeneration Protocol

Range: Next To
Type: Imagination

You may spend as many dice as you choose from your reserve pool on any number of targets, provided they are next to you. You may also use these capsules on yourself. When you spend a die in this way, your target regains HP equal to its value. For example, if you spend a heart die showing ❤️❤️, your target regains 2 HP.

Hippocratic Rebuke

Cost: ❤️
Range: Near
Type: Imagination

You utter a sharp command at your target, empowered by your imaginative abilities. So long as they can hear, they take 1d4+❤️ psychic damage (e.g. if ❤️❤️❤️ was spent on this ability, they take 1d4+3 damage).

An enemy that is reduced to 0 HP from this ability is knocked unconscious.

Rank 2

Choose A Trade

You may choose a trade from one of the following options:

  1. Tailor
  2. Scripturalist
  3. Alchemist
  4. Armorsmith
  5. Weaponsmith
  6. Jeweler
  7. Gadgeter

Elemental Rebuke

Cost: ❤️❤️
Range: Near
Type: Imagination

You utter a sharp command at your target, empowered by your imaginative abilities. So long as they can hear, they take 1d4 psychic damage and suffer additional status effects based on your choice of elemental understudy.

An enemy that is reduced to 0 HP from this ability is knocked unconscious.

Elemental Understudy

Your commitment to healing is observed by the nature spirits of the world, and they have decided to send an envoy to serve as your assistant. Choose from one of the following species:

Gnome

Your assistant looks like a short, plump man or woman between 4-8 inches tall, with a conical hat, tunic, and rosy cheeks. Gnomes are cheerful, good-willed beings that seek to preserve natural life. You gain the following abilities:

Green Thumb - In addition to being your understudy, your gnomish assistant maintains a garden. He or she can grow rare herbs used for alchemy and food for rations, which are gifted to you every four sleeps.

Thorny Rebuke - Your Elemental Rebuke also marks your target.

Earth Poultice - So long as you are near your ally, you may spend ❤️❤️❤️ from your reserve pool to cure your target of queasy, poisoned, or blinded. This ability may be used as an instant.

Undine

Your assistant looks like a shimmering water woman with blue skin, round eyes, gills, and fins. She is roughly the size of a sardine. Gnomes are cheerful, goodwilled beings that seek to preserve natural life. You gain the following abilities:

Aquatic Embrace - Your undine assistant forms a bubble of air around you whenever you are underwater. You can breathe underwater, and you can sprint while swimming without spending 💪.

Icy Rebuke - Your Elemental Rebuke also chills your target.

Water Tonic - So long as you are near your ally, you may spend ❤️❤️❤️ from your reserve pool cure your target of scorched, dissolving, or slowed. This ability may be used as an instant.

Sylph

Your assistant looks like a shimmering water woman with blue skin, round eyes, gills, and fins. She is roughly the size of a sardine. Gnomes are cheerful, goodwilled beings that seek to preserve natural life. You gain the following abilities:

Walk On Air - Your sylph assistant forms steps in the sky for you to walk on. Once per day, you can walk on the air as if there were a staircase that forms beneath your feet. This effect lasts for 10 minutes or until the end of a challenge.

Gale Rebuke - Your Elemental Rebuke also dazes your target.

Breath of Fresh Air - So long as you are near your ally, you may spend ❤️❤️❤️ from your reserve pool to cure your target of confused, lovestruck, or panicked. This ability may be used as an instant.

Salamander

Your assistant looks like a shimmering water woman with blue skin, round eyes, gills, and fins. She is roughly the size of a sardine. Gnomes are cheerful, goodwilled beings that seek to preserve natural life. You gain the following abilities:

Lava Form - Your salamander forms a living shield of fire around you. Once per day, you become immune to fire damage. This effect lasts for 10 minutes or until the end of a challenge.

Brimstone Rebuke - Your Elemental Rebuke also singes your target.

Fire Balm - So long as you are near your ally, you may spend ❤️❤️❤️ from your reserve pool to cure your target of frozen, stunned, or silenced. This ability may be used as an instant.

Rank 3

Empowerment Protocol

Range: Next To
Type: Imagination

You may spend as many dice as you choose from your reserve pool on any number of targets, provided they are next to you. When you spend a die in this way, your target gains buffs based on what you spend.

❤️ - Add this attribute die's value as damage to your next weapon attack. (For example, if you spend ❤️❤️❤️, your next attack deals 3 additional damage).

🎭 - You next weapon attack can target up to two enemies.

Enhancement Protocol

Range: Next To
Type: Imagination

You may spend as many dice as you choose from your reserve pool on any number of targets, provided they are next to you. When you spend a die in this way, your target gains buffs based on what you spend.

❤️❤️ - Your target becomes energized.

💪 - Your target's next attack becomes strengthened.

👁️ - Your target's next attack becomes potent.

🎭 - Your target becomes blurred. The next attack that targets them must roll a doom die.

Rank 4

Attribute Increase

Increase one of your attributes (💪, 👁️, ❤️, or 🎭) by 1.

Post Mortem Histohologram

Cost: 👁️
Range: Next To
Type: Imagination

By combining contextual clues, your medical knowledge, and your imaginative powers, you are able to create a holographic representation of what might have occurred to a deceased biological organism. The accuracy of your representation will be increased the more information you have, and if the organism was sentient (i.e. a person) you may ask them three questions, which they will answer to the best of their ability.

Rank 5

Echo Grenade

Cost: ❤️❤️❤️
Range: Near
Type: Imagination

Your comprehensive knowledge of anatomy allows you to replicate status effects. You construct a spherical "grenade" that explodes upon impact, dealing no damage, but replicating a status effect of your choice upon your enemy. In other words, if you are enemy is already chilled, singed, poisoned, dazed, and so on, you can choose to replicate one of those statuses as if it was applied a second time. Statuses that have progression (such as singed and chilled) naturally progress.

Resuscitation

Cost: ❤️❤️❤️
Range: Next To
Type: Concentration

Revive a downed ally with X HP, where X is the amount of ❤️ that was spent to use this ability.

Emissary of Healing

By default, most factions, including hostile ones, consider you a non-combatant. Even if your allies cannot, you may be allowed to enter into intelligent enemy settlements to administer aid, trade, or open diplomatic relations, as your GM allows.

When negotiating in this way, if you have healed or provided aid, you automatically gain a free bonus die.

Rank 6

Zone of Purity

Cost: ❤️❤️❤️
Range: Next To
Type: Concentration

Create a white dome around you. It affects you and those next to you. While concentrating on this zone, you cannot move, and whenever you take damage, you must roll a doom die. If you fail, you stop concentrating.

Those who stand within the zone are immune to scorched, poisoned, frozen, queasy, stunned, or confused.

Zone of Truth

Cost: 👁️👁️
Range: Next To
Type: Concentration

Create a green dome around you. It affects you and those next to you. While concentrating on this zone, you cannot move, and whenever you take damage, you must roll a doom die. If you fail, you stop concentrating.

Those who stand within the zone cannot lie.

Zone of Invisibility

Cost: 🎭🎭
Range: Next To
Type: Concentration

Create a blue dome around you. It is invisible to everyone but you and your allies. It affects you and those next to you. While concentrating on this zone, you cannot move, and whenever you take damage, you must roll a doom die. If you fail, you stop concentrating.

Those who stand within the zone are invisible. Once that invisibility is broken, they are expelled from the zone and cannot re-enter.

Zone of Regeneration

Cost: 💪💪
Range: Next To
Type: Concentration

Create a violet dome around you. It affects you and those next to you. While concentrating on this zone, you cannot move, and whenever you take damage, you must roll a doom die. If you fail, you stop concentrating.

Those who stand within the zone regenerate.

Rank 7

Elemental Understudy Evolution

From working in close proximity to you, your elemental understudy has begun to achieve a greater level of sentience. As such, their capabilities have also increased.

Choose from one of the following evolutions to empower them:

  • Long Distance Dosage - Your elemental helps deliver your life supply capsules to your allies. Increase the range of your Empowerment Protocol, Enhancement Protocol, and Regeneration Protocol abilities to near.
  • Incisive Rebukes - Your elemental amplifies your voice, empowering its commanding effect. Upgrade the damage dice on your Hippocratic and Elemental Rebuke abilities to 1d10.
  • Zone Expansion - Your elemental strengthens and expands your zones. Increase the range of all your zone abilities to near.

Rank 8

Die Upgrade

You may permanently upgrade one of your attribute dice.

Rank 9

Resurrection

Cost: ❤️❤️❤️
Range: Next To
Type: Concentration

Revive a downed ally with X HP, where X is the amount of ❤️ that was spent to use this ability.

Rank 10

Solar Shielding

If you have taken the Path of the Solar Lord, you gain resistance to fire damage, and your suit can withstand extremely high temperatures. If you have taken the Path of the Void Sage, you gain resistance to cold damage, and your suit can withstand extremely low temperatures.

Ship Construction: Body

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship's engine:

  1. clockwork bones
  2. blackglass panels
  3. one ton of whitesteel
  4. paint and decals

Rank 11

Spacesuit Modification

Choose a Tier I or Tier II modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I or Tier II cosmic discipline to master.

Rank 12

Resurrection

Cost: ❤️7
Range: Next To
Type: Concentration

Revive a downed ally to full HP and remove their Wounded status.

Attribute Increase

Increase one of your attributes (💪 👁️ ❤️ or 🎭) by 1.

Rank 13

Spacesuit Modification

Choose a Tier I or Tier II modification to add to your spacesuit.

Cosmic Discipline

Choose a Tier I, Tier II, or Tier III cosmic discipline to master.

Rank 14

Energy Amplification

If you have taken the Path of the Solar Lord, every time you deal fire damage, you deal an additional 2 fire damage.

If you have taken the Path of the Void Sage, every time you inflict a status, you heal 2 hit points.

Ship Construction: Engine

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship's engine:

  1. microforged pistons and cylinder housing
  2. an arc spark core
  3. an imaginative fuel tank and control manifold
  4. rune-etched heatsinks

Once you have completed your chassis and tires, engine, and body, you may spend 5 Legacy Points to complete your ship in its land vehicle stage. The land vehicle can transport your entire party across vast distances quickly. It has 50 hit points, resistance to all types of damage.

Rank 15

Master of Gravity

You have mastered gravity. You can fly at will.

Cosmic Discipline Mastery

Choose a Tier I, Tier II, AND a Tier III cosmic discipline to master.

Sublimities

Once you have completed your Path of Mastery, you unlock new quests your character can complete and achievements they can earn. Sublimities occur within the fabric of both your campaign's overarching story and your character's personal story, and often require the player to work with the GM. They represent a character's spiritual growth and transcendence. Achieving a sublimity rewards your player with Legacy Points, which they can then use to unlock upgrades.

Players should choose one sublimity that they feel best represents their character's personal story. If the examples below don't feel appropriate, they can work with their GM to craft a new one.

Sublimities are divided into three categories: Love, Wisdom, and Power.

Love

  • Sacrifice something of tremendous value to help another.

Wisdom

  • Make a major scientific discovery.

Power

  • Defeat a legendary challenge.

Completing a Sublimity awards 30 Legacy Points.

Legacy Purchases

Legacy purchases can be made once you have completed your Path of Mastery.

5 LP - Unlock a new cosmic discipline or suit modification.

10 LP - Master of Meditation. Gain an additional ◎ or ◉ when using Cosmic Attunement.

15 LP - Permanently upgrade one of your attribute dice.

15 LP - Add wings to your ship, converting it from a land vehicle into a plane.

30 LP - Add jet rockets to your ship, converting it from a plane into a spaceship.